“The more digital our lives become, the more tangible our stories needs to be” ~@mikemonello #stx1 #storytelling
“The more digital our lives become, the more tangible our stories needs to be” ~@mikemonello #stx1 #storytelling
Propagation planning: “Plan not for people you reach, but the people that they reach” #stx1
Cell phones used for delivery of significant history as a tour in under-developed Peru city; distributed screen http://qosqollika.org #stx1
Interactive multimedia isn’t #transmedia Nor is providing a complementary web-based multimedia experience to a tv show. #stx1
Does fan-fiction a #transmedia IP make? Can it be a transmedia production itself? #stx1
Balance btwn giving user enough content to feel engaged (freedom to explore) vs control of presentation (ability to tell a story) #stx1
Interactive documentary w/360 degree exploration on suburban highrises http://highrise.nfb.ca/outmywindow / Katerina Cizek #stz1
Interactive online documentary on suicide, audio focus, graphic novella, fall 2011 – http://TheNextDay.ca / Jason Gilmore #stx1
Can culture affect how people determine what is fact vs fiction? #stx1 // Definitely
What potential harm could I cause? Could this get me sued/arrested? Who else does stuff like this? #stx1 #ethics #transmedia #storytelling
Questions to ask: Is this story so realistic that people will be fooled?
What about people who only see one piece out of context? #stx1
Context: Real kidnapping – not good to have conditioned people to presume it’s a game, not reality. Fiction should be clear #stx1
Thought: we don’t want to reach the point that people presume first that ‘bad things’ are fictional, not real #stx1 #ethics #Transmedia
“If there’s any community that’s comfortable with deep immersive narrative, it’s the ARG community” ~@Andrhia #stx1 #ethics #transmedia