4D Fiction

Exploring the many dimensions of creative storytelling...

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“Humanity is starting to move away from passive rec… opting to ‘lean-in’, participate” #Storytelling in Games | IGN http://au.pc.ign.com/articles/115/1159020p1.html

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Check out The Floating City by @ThomasDolby – launching now! http://blog.thomasdolby.com/?p=1539 Visit: http://FloatingCity.com

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Cell phones used for delivery of significant history as a tour in under-developed Peru city; distributed screen http://qosqollika.org #stx1

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Balance btwn giving user enough content to feel engaged (freedom to explore) vs control of presentation (ability to tell a story) #stx1

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This should be a given for any game attempting a story:http://i.imgur.com/yPHOu.png /via @goodgaming

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A Bloody Poker’s Paradise from vm-people | ARGNet http://www.argn.com/2011/05/a_bloody_pokers_paradise_from_vm-people/ /via @argn #args

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Seven Things I Learned from the Portal 2 ARG | Workbook Project http://workbookproject.com/culturehacker/2011/05/05/seven-things-i-learned-from-the-portal-2-arg/ /via @toenolla,@workbook #ARGs // Some great points!

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Excellent overview of @CampfireNYC‘s “The Maester’s Path” campaign for #GameOfThrones http://www.argn.com/2011/05/a_walk_through_westeros_retracing_the_maesters_path/ #transmedia /via @argn

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Followup to #DasBuch2011 from a player: ARG or “Who the hell sent me this postcard?” http://berzerkraccoon.wordpress.com/2011/04/14/arg-or-who-the-hell-send-me-this-postcard/ #ARGs /via @Greenfaery,@Pyrker

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