4D Fiction

Exploring the many dimensions of creative storytelling...

Browsing Posts tagged Discussion

Back in “the day” (mere years ago), there were these things called “ARGs”. I remember them: amazing experiences that involved their audience, told stories, had puzzles and games that were fun and made sense in their contexts. Now what was once just a single story told across multiple platforms has evolved into “transmedia”

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At ARGFest 2010, the Artifact Creation 101 workshop gave a hands-on experience creating memorable and relevant story items, “artifacts”. There is great benefit to expanding a story into the real world for the audience through physical props and artifacts.

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The “Rule of Thirds” dates back as far as the 18th century, defined as a guideline to help artists compose esthetically pleasing art, composed in such a way as to best keep the eye flowing naturally from one point of interest to another. It’s also applicable as a guideline for effective storytelling.

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Tupperware. In the woods. Who wouldn’t want to find that? Well if you do, you’re probably a geocacher, or else you’d make a good one. What’s great about geocaching is its flexibility to be used as a story-telling tool, incorporating real-world tasks and rewarding players.

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The ARG ‘formula’ is getting so saturated with copycat conventions that it’s like walking into a book store and having to skip the genres we don’t like, heading straight to our favourite aisles. But even in the midst of all the noise, occasionally one book may stand out, a best-seller perhaps, and we curiously dive in.

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Elan Lee, co-founder of Fourth Wall Studios and long-time ARG Puppetmaster, recently tweeted that a new paper he co-authored about ARGs and storytelling had been published online: Storytelling in new media: The case of alternate reality games, 2001-2009

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