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	<title>4D Fiction &#187; Movies</title>
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		<title>Case Study: Lost Zombies</title>
		<link>http://4dfiction.com/2011/04/case-study-lost-zombies/</link>
		<comments>http://4dfiction.com/2011/04/case-study-lost-zombies/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 17:57:24 +0000</pubDate>
		<dc:creator>Geoff May</dc:creator>
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		<category><![CDATA[Lost Zombies]]></category>

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		<description><![CDATA[Lost Zombies is a project conceived and executed by Skot Leach, which began with the goal of producing a community-generated film, a crowd-sourced zombie documentary, but ended up being quite a different beast.  In the following case study, Skot highlights many key milestones in the project, lessons learned along the way, and how much it actually changed from the initial concept.]]></description>
			<content:encoded><![CDATA[<p><a href="http://lostzombies.com"><img class="alignright size-full wp-image-1500" style="float: right; margin: 0 0 15px 15px; border: 0;" title="Lost Zombies sticker" src="/repository/2011/04/4DF_LostZombies.jpg" alt="" width="200" height="298" /></a><a href="http://lostzombies.com" target="_blank">Lost Zombies</a> is a project conceived and executed by <a href="http://www.skotleach.com" target="_blank">Skot Leach</a> and partners Ryan Leach and Rob Oshima. It began with the goal of producing a community-generated film, a crowd-sourced zombie documentary, but ended up being quite a different beast.  In the following case study, Skot highlights many key milestones in the project, lessons learned along the way, and how much it actually changed from the initial concept.</p>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>1. We established our goals and values.</h3>
<p>The first thing we did was sit down and discuss our goals for Lost Zombies. We developed a kind of core purpose which was “to tell a story in a new way.” From there we came up with our goal, “to create a community generated zombie movie.” Specifically we wanted to invite anyone interested to contribute content they created to our website lostzombies.com. We intended to compile these submissions into a feature length film.   We had our Purpose and Goal and next we talked about the core values we wanted to embrace with the project. We concluded that the project should be: Epic (large in scope and scale), Open (allowing outsiders to influence and shape the project), Cohesive (we wanted a clear story world) and Disruptive (we wanted to challenge the status quo of how films are made and what the role of the audience is).</p>
<p><strong>Lesson Learned:</strong> Having a goal and clear set of values gave us something to fall back on as the project evolved. There were times (still are) where the project seems 180 degrees from where it began, but having values and a broad goal allowed us to not get caught in the details. When decisions become tricky we simply look back to our values.</p>
</div>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>2. We wasted a lot of time plotting our story which we believed people would fully embrace.</h3>
<p>Once we had our goal and values we began to craft an elaborate series of plot points for our film. We first decided to go with a zombie theme. We felt that in order to allow for the highest level of participation and to achieve our “cohesive” and “open” values we needed a theme that would enable someone with limited skill and tools the ability to submit a piece of content&#8230; Basically our thinking was that in 30 seconds of video a person could easily establish a zombie scenario full of action and drama.   People assume the idea for the project arose out of a passion for zombies. That wasn’t the case, we like zombies, but they weren’t the driver. We simply felt that zombies were a universally accessible theme that created a great range for potential stories.   We began plotting an elaborate scenario in which a cosmetics company uses nano-robotics to reverse aging. This, we thought, would allow us to create a precise moment at which the nanobots would be activated, go awry, and cause a mass, simultaneous, zombie outbreak. Only what we plotted was even more complex. We spent months on this stuff.</p>
<p><strong>Lesson Learned:</strong> Consider carefully how much you intend to let the audience “drive” the story. The larger role the audience plays, the less time you should plan details. It’s more important to have a team of people with a range of skills ready to manage the project. If the audience is driving it’s going to become a living breathing thing that you cannot completely plan for.</p>
</div>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>3. Accidental launch.  We choose the Ning platform for the site’s home.</h3>
<p>Ning, for those who don’t know, offers a social network service you can skin to your own look and feel. You can also add and remove features such as video submissions, pictures, blogs, forums, etc.   On May 1st 2008, one of my partners sent the Ning site, lostzombies.com, to a few friends on Facebook. Within hours the site was gaining members rapidly. At the time I didn’t believe we had our story locked down and ready for prime time, but it was live so we rolled with it.</p>
<p><strong>Lesson Learned:</strong> We Should have launched even sooner. My partners release of the site (whether accidental or not&#8230; He’s sneaky;) ) was a good thing. We had a clear goal. We had the framework for user interaction in place (website, etc.). We were wasting time planning details that ultimately didn’t matter.</p>
</div>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>4. 6 hours later, our plan was irrelevant.   Almost instantly members rejected the story line we were pushing.</h3>
<p>They were looking for something simpler and more accessible. We quickly scraped the story we had been building and requested members simply submit any zombie related content. This achieved two things, first we began getting submissions. Second we drew in a larger audience.</p>
<p><strong>Lesson Learned:</strong> Remember your goal and vision. What must the end result achieve? What can’t be left out? Keep only the things you must and be willing to change and/or sacrifice everything else based on your users’ wants and needs. Our nanobot zombies didn’t matter. We wanted the audience to participate in the creation of our story world, that was what mattered.</p>
</div>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>5.We created videos, YouTube accounts, Twitter accounts, Digg accounts, Stumble accounts and more.</h3>
<p>Prior to launch we “seeded” accounts. By this I mean we created accounts with all the major social media sites and we began “friending” people who we felt would be interested in our project. We did this obsessively. Around launch time we began posting short zombie videos on YouTube, then inviting our YouTube friends to check them out, pushing the links to Twitter, posting on Digg, and Stumbling the videos. We would do all of this in a very short period of time in an effort to drive a quick bursts of traffic to our videos. Those bursts would send the videos up the ranks on YouTube resulting in more organic discovery. Meanwhile we were managing the website to welcome the wave of newcomers.</p>
<p><strong>Lesson Learned:</strong> You can create traffic by seeding accounts and cross promoting your content. BE CAREFUL. It’s easy to get caught up in traffic goals and have your message turn to spam. If you are seeding accounts find like minded people to friend who you believe would be genuinely interested in your project. With a zombie theme, it was easy for us to find zombie lovers. Your tactics here should reflect your story and your values and goal.</p>
</div>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>6. Pushing</h3>
<p>We “pushed” weekly. We called it a “push” whenever we had a video or piece of content we wanted to distribute through out network( YouTube, Twitter, Stumble, etc.). These pushes drove traffic, buzz and most important momentum.</p>
<p><strong>Lesson Learned:</strong> Build a network and push calls-to-action and/or content to them to keep them engaged. This creates momentum which pulls in more users and generates more buzz.</p>
</div>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>7. Is this in-game?</h3>
<p>We presented many of our early videos as though zombis were real. The videos were shot in first person and we usually titled them with names like “Zombie attack. REAL?” For awhile we presented lostzombies.com as a place to post “real” zombie footage and photos. We observed this technique in several ARGs and we loved the suspension of disbelief and immersive feel it gave the project. Ultimately it could not be sustained. Trying to create a film while simultaneously attempting to maintain a alternate reality where contributors of the film were role playing as survivors was simply to complex. Newcomers we reluctant and confused to take part. Once we stopped trying to maintain the site as a story world and focused the site on the task of creating a story world, we gained more traction towards our goals.</p>
<p><strong>Lesson Learned:</strong> I still struggle with this. I love the in-game feeling the site had early on. But we felt that in order to achieve our goal the site had to become a kind of meta site. The trade off was we gained a much larger user base, which is essential in achieving the goal of creating a film. We also feel that once the film is done we can use it along with other content to create an in-game story world.</p>
</div>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>8. Created stickers, gave them away  .</h3>
<p>One of the most effective tools for captivating and drawing people to the project involved stickers. We created stickers that read “WARNING. A zombie apocalypse occurred at this location. For more information go to lostzombies.com.” We ordered 500 of these and gave them away to anyone who sent us a SASE. They were gone in a couple of weeks. Members were posting their photos on the site which we featured and “pushed” across our network ( http://www.youtube.com/user/lostzombiesdotcom#p/u/24/Ixh7QQnhF68 ). The stickers became a way to engage members and get them to participate. As a result of the stickers’ success we began shipping and ordering more stickers, giving away thousands.</p>
<p><strong>Lesson Learned:</strong> Find low barrier ways for people to participate that have results you can publish. Shooting a good video is hard, it requires equipment and talent. Sticking up a sticker is easy. If you allow a user to participate via a low barrier entry point and then publish their participation you not only engage that person deeper in the project but the content becomes another way for people to discover you project and to add weight to your story world.</p>
</div>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>9. TV ads &#8211; In August of 2008 we ran an ad on Television.</h3>
<p>While browsing through Google’s various ad options, searching for a creative and unexpected way to promote Lost Zombies, I discovered you can run ads on TV using Google. I was initially surprised by this but we gave it a shot and for around $150 we aired a 15 second commercial during Adult Swim. I’m not a fan of commercials, but I felt that if we put together 15 seconds of first person video that featured zombies it might just be cryptic and random enough to grab some eyeballs. It was. Whenever we aired this spot we’d get a 50 to 100 registered users almost instantly. They would head straight for the chat room and say “ I just saw a commercial for this on TV,” which created a new kind of momentum. People seem to believe that in order to get on television, even with a commercial, it requires some kind of special skill. As a result this created a sense of epic scope among users. Everything suddenly seemed larger.</p>
<p><strong>Lesson Learned:</strong> Use a mix of formats to extend your story world. I guess this goes without saying, since you’re already creating a transmedia project. Even so, remain open to opportunities to extend your story into areas you weren’t planning to. There are many many platforms our there. Poke around and find one that resonates with your project. These extensions don’t just add to your story world they multiply it.</p>
</div>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>10. Sold stickers, earning up to 1k a month</h3>
<p>After giving away thousands of stickers, we were going broke. We told members we needed to start selling them. We set up a PayPal checkout on our site and suddenly we had a revenue stream.</p>
<p><strong>Lesson Learned:</strong> Some people are afraid to charge for services or merch related to their project. Don’t be. If they users don’t want it they’ll let you know. If you are charging for something that is authentic and true to your project you will not alienate your user base. We were concerned with charging for stickers we once gave away. However we were transparent with our members and told them we could no longer afford to give them away and that by charging a small amount it would allow us to better fund the project. They were incredibly supportive.</p>
</div>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>11. Listened&#8230; Created a book based on users behavior.</h3>
<p>A couple years after launch the site was something totally different then what we expected when we began. In many ways it was much more exciting and interesting. We had expected a few hundred users and a film by this point. Instead we had thousands of users and some really amazing content and stories, but no film. We essentially had the created the largest zombie site on the web. We wrestled with what to do about the movie and found that users were enjoying the site and weren’t pushing us to finish. In fact the most common question asked was “you’re not gonna shut down when the film is done are you?” Around this time we noticed some users submitting hand drawn notes written from the perspective of individuals surviving a zombie apocalypse. Members were reading each other’s notes and responding with their own. We spotted this behavior and came up with the idea of putting the notes together in a book. We asked for more notes and the members didn’t let us down. We compiled a book which we were about to self publish when we met an agent who ended up getting us a book deal with Chronicle Books. Our book comes out in September.</p>
<p><strong>Lesson Learned:</strong> Listen. The audience will do really cool stuff. Let them. Embrace it and celebrate it. If you have the flexibility to let your project evolve do so. Sometimes slowing things down can result in more opportunities for your story world to grow.</p>
</div>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>12. Still no movie</h3>
<p>So here we are almost three years with now movie. So what was all that talk about goals? Making a movie was our goal and we still haven’t done that. However we are still witnessing growth in both our site membership and our story world and as we grow we get more and better content and we increase awareness about the project. We also allow the story to breath and meander in ways that introduce new opportunities, like the book. That said, we do plan to make a movie&#8230; Some day.</p>
</div>
<div class="para" style="margin-left: 15px; padding-left: 10px; border-left: solid 3px #DDD;">
<h3>Lost Zombies Stats</h3>
<p>-17,000 registered members on lostzombies.com<br />
-3,000 daily visits ( this spikes whenever we do a “push”)</p>
</div>
<p>The Lost Zombies Ning community is still alive and thriving at <a title="Lost Zombies" href="http://lostzombies.com" target="_blank">lostzombies.com</a> and you can reach Skot Leach through his website at <a title="Skot Leach" href="http://skotleach.com" target="_blank">skotleach.com</a>. This case study was originally posted by Skot at the <a href="http://www.transmediaartists.com/forum/topic.php?id=2" target="_blank">Transmedia Artists Guild forum</a>.</p>
<div id="crp_related"><h3 style="border-top:dotted 1px #888;margin-top:20px;">Related Posts (auto-generated):</h3><ul><li><a href="http://4dfiction.com/2011/02/the-black-helix-as-crowd-sourced-authorship/" rel="bookmark" class="crp_title">The Black Helix as crowd-sourced authorship</a></li><li><a href="http://4dfiction.com/2011/08/arg-museum-coming-to-argfest-2011/" rel="bookmark" class="crp_title">ARG Museum coming to ARGFest 2011</a></li><li><a href="http://4dfiction.com/2010/08/seeking-balance-the-rule-of-thirds-in-storytelling/" rel="bookmark" class="crp_title">Seeking balance: The Rule of Thirds in storytelling</a></li><li><a href="http://4dfiction.com/2011/11/halo-tales-part-3-halo-faith/" rel="bookmark" class="crp_title">Halo Tales, part 3: Halo: Faith *Updated*</a></li><li><a href="http://4dfiction.com/2011/03/transmedia-storytelling-a-sample-experience/" rel="bookmark" class="crp_title">Transmedia Storytelling: A sample experience</a></li></ul></div>]]></content:encoded>
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		<title>Battle of the virals: fright trumps confusion</title>
		<link>http://4dfiction.com/2010/08/battle-of-the-virals-fright-trumps-confusion/</link>
		<comments>http://4dfiction.com/2010/08/battle-of-the-virals-fright-trumps-confusion/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 19:08:01 +0000</pubDate>
		<dc:creator>Geoff May</dc:creator>
				<category><![CDATA[4D Fiction Articles]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Reality]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Chatroulette]]></category>
		<category><![CDATA[Creepy]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[Youtube]]></category>

		<guid isPermaLink="false">http://4dfiction.com/?p=587</guid>
		<description><![CDATA[There's a growing trend of marketing attempts that try to invade the personal digital space of their target demographic. Recently, two campaigns began vying for the attention of bystanders through distributed video - for two very different properties, with two very different results.]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a growing trend of marketing attempts that try to invade the personal digital space of their target demographic. Recently, two campaigns began vying for the attention of bystanders through distributed video &#8211; for two very different properties, with two very different results.</p>
<p><img class="alignright size-full wp-image-597" style="float: right; margin: 0px 0px 10px 10px;" title="The Last Exorcism poster" src="/repository/2010/08/img_TheLastExorcism.jpg" alt="" width="350" height="188" />First, a brilliantly simple, and brilliantly effective strategy for socially marketing of the upcoming film &#8220;<a href="http://www.imdb.com/title/tt1320244/" target="_blank">The Last Exorcism</a>&#8221; due for wide release on August 27th, took to the community of <a href="http://chatroulette.com/" target="_blank">Chatroulette</a>.</p>
<p>Chatroulette is a hazy, risky video chat service where users can connect to the network and be <em>randomly</em> paired one-on-one with another active user, sharing audio and video webcam feeds. No one knows who or what will appear on their screen.  Suffice to say, a significant portion of the userbase is there for one, rated, reason.</p>
<p>The marketers for The Last Exorcism decided to take advantage of this untapped demographic and medium.  You can see the results in their compilation video below.  Be warned: the video content may be disturbing to some.</p>
<div style="text-align: center; margin: 10px auto;">
<p><a href="http://www.youtube.com/watch?v=CNSaurw6E_Q">www.youtube.com/watch?v=CNSaurw6E_Q</a></p>
</div>
<p>Reactions to the chat sessions were recorded and posted to a youtube <a href="http://www.youtube.com/user/thelastexorcism" target="_blank">channel</a> for public consumption and entertainment, bringing visibility of the film to people who may never even have knew of its existence.</p>
<p>How is it effective?  Chatroulette is about as personal and intimate you might be able to get to many people, freely. Even though it&#8217;s completely random, there&#8217;s an expectation of what one might expect to find: reality. By invading this space and providing a surreal experience, the connection to this property is intense and memorable.</p>
<p>In addition, in what might now be considered standard method, a website was set up in the world of the film for the <a href="http://churchofstmarks.com/" target="_blank">Church of Saint Marks</a>, along with a twitter account for the <a href="http://twitter.com/cottonmarcus" target="_blank">Reverend Marcus Cotton</a>, the film&#8217;s exorcist.</p>
<p><em>On the other end of the spectrum</em>, however, a campaign began that is intended to be more focused in its target demographic, instead hoping to gain the attention of local Xbox owners in the Toronto and Vancouver areas.</p>
<p><img class="alignright size-full wp-image-599" style="float: right; margin: 0px 0px 10px 10px;" title="Xbox Canada: Xbox News / Halo Reach?" src="/repository/2010/08/img_XboxNews.jpg" alt="" width="350" height="202" />September 14th will see the release of Microsoft&#8217;s next video game in the Halo franchise, <em>Halo: Reach</em>.  Xbox Canada is very involved and pro-active with its Canadian Xbox community. For the previous Halo release, ODST, a pre-launch &#8216;<a href="http://www.youtube.com/watch?v=RSuWyiL89Qo" target="_blank">training event</a>&#8216; was planned for Toronto community locals. Following suit for this video game, Xbox Canada has plans to run community <a href="http://www.xbox.com/en-CA/reach/event.htm" target="_blank">launch events</a> for Halo: Reach prior to its release.  Just as the ODST training events were hyped with a localized <a href="http://www.youtube.com/watch?v=rQN6c8d8AIg" target="_blank">viral campaign</a>, the Reach pre-launch events also have a tie-in campaign to build local hype and excitement.</p>
<p>The ODST training event marketing was effective throughout, but unfortunately the plans for this marketing iteration were a little muddled and confusing, being met with some harsh criticism and backlash.</p>
<p>Subscribers to the monthly Xbox Canada newsletter received a tip to follow a twitter account <a href="http://twitter.com/UNSC_INTEL" target="_blank">UNSC_INTEL</a> and to watch <a href="http://Xbox.ca/Reach" target="_blank">Xbox.ca/Reach</a> for updates about launch events and instructions for winning a limited edition Halo: Reach package.</p>
<p>Then, what began as a relatively vague launch for a new video series on the Xbox community dashboard called &#8220;Xbox News&#8221; became a big mixup.  The series&#8217; <a href="http://www.xbox.com/en-ca/xboxnews/" target="_blank">web page</a> shows the anchor of the news series as a mystery.  The premiere episode revealed the host as <em>Laura Niven</em>, with a stiff script and news items completely unrelated to Xbox.  Not only were players confused having no context for the news video, but the production quality was effectively laughable (intentional or not), and no one really knew what to make of it. Watch the premiere episode below.</p>
<div style="text-align: center; margin: 10px auto;">
<p><a href="http://www.youtube.com/watch?v=CI3GTRKNKnY">www.youtube.com/watch?v=CI3GTRKNKnY</a></p>
</div>
<p>To add to the confusion, a twitter account appeared for <a href="http://twitter.com/lauraniven" target="_blank">Laura Niven</a>, who was interacting with users on behalf of the news anchor, even getting into a bit of a tiff with some followers. The account&#8217;s connection though was quickly denied by official representatives as unrelated to the campaign. But as with any online mystery these days, who do you believe?  Though it seems the account has died in activity since being debunked, the creator of the account and its intent remain a mystery.</p>
<p>News popped up <a href="http://www.shacknews.com/onearticle.x/65232" target="_blank">all</a> <a href="http://www.joystiq.com/2010/08/18/canadian-xbox-news-dashboard-app-is-devoid-of-xbox-news/" target="_blank">over the</a> <a href="http://www.gamefocus.ca/?nav=new&amp;nid=10603" target="_blank">place</a> about this campaign&#8217;s launch.  Because of this community criticism, the following episodes of Xbox News contained clear references to Halo: Reach, and their connection with the Toronto and Vancouver launch events were indisputable. It was a rough start, and one that prompted some alterations to the campaign&#8217;s initial rollout plans, but in this case the saying may yet be applicable: <em>&#8220;Any exposure is good exposure.&#8221;</em></p>
<p><em>(You can follow Xbox Canada&#8217;s Halo: Reach community launch campaign as it&#8217;s tracked at <a href="http://halo.wikibruce.com/Laura_Niven" target="_blank">Halo.Wikibruce.com</a>)</em></p>
<p>Both of these campaigns invaded their demographic&#8217;s personal digital space &#8211; on viewers&#8217; screens at home in Chatroulette, and in players&#8217; Xbox dashboards &#8211; where expectations about content already exist. The results of these two campaign launches though show how a first impression can really have an effect on the acceptance and impression of a social marketing campaign.</p>
<div id="crp_related"><h3 style="border-top:dotted 1px #888;margin-top:20px;">Related Posts (auto-generated):</h3><ul><li><a href="http://4dfiction.com/2011/11/the-halo-effect-on-grassroots-storytelling-and-fan-fiction/" rel="bookmark" class="crp_title">The Halo Effect: On grassroots storytelling and fan fiction</a></li><li><a href="http://4dfiction.com/2009/10/its-never-too-late-iv-a-rabbithole/" rel="bookmark" class="crp_title">It’s never too late IV a rabbithole</a></li><li><a href="http://4dfiction.com/2010/02/tron-legacy-arg-gets-you-in-the-game/" rel="bookmark" class="crp_title">Tron Legacy ARG gets YOU in the game!</a></li><li><a href="http://4dfiction.com/2011/12/announcement-argfest-2012-toronto/" rel="bookmark" class="crp_title">Announcement: ARGFest 2012 &#8211; Toronto!</a></li><li><a href="http://4dfiction.com/2009/10/mysterious-evil-guys-evil-game-of-buttery-evilness/" rel="bookmark" class="crp_title">Mysterious Evil Guy’s Evil Game of Buttery Evilness</a></li></ul></div>]]></content:encoded>
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		<title>Telling Stories With Tupperware and Ammo Cans</title>
		<link>http://4dfiction.com/2010/07/telling-stories-with-tupperware-and-ammo-cans/</link>
		<comments>http://4dfiction.com/2010/07/telling-stories-with-tupperware-and-ammo-cans/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 14:09:35 +0000</pubDate>
		<dc:creator>Geoff May</dc:creator>
				<category><![CDATA[4D Fiction Articles]]></category>
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		<category><![CDATA[Reality]]></category>
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		<category><![CDATA[Geocaching]]></category>
		<category><![CDATA[planetoftheapes]]></category>

		<guid isPermaLink="false">http://4dfiction.com/?p=258</guid>
		<description><![CDATA[Tupperware. In the woods. Who wouldn't want to find that?  Well if you do, you're probably a geocacher, or else you'd make a good one. What's great about geocaching is its flexibility to be used as a story-telling tool, incorporating real-world tasks and rewarding players.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img class="aligncenter size-full wp-image-243" style="padding: 0; border: 0; margin: 0 0 15px;" title="Geocaching: Project APE, and other stories" src="http://4dfiction.com/images/Head_ProjectApe.jpg" alt="" width="550" height="100" /></div>
<p>Tupperware. In the woods.</p>
<p>Who wouldn&#8217;t want to find that?  Well if you do, you&#8217;re probably <a href="http://www.cafepress.com/+i_use_multimillion_dollar_geocache_cap,144973960" target="_blank">a geocacher</a>, or else you&#8217;d make a good one.</p>
<p><strong>A brief primer: What&#8217;s Geocaching?</strong></p>
<p>Geocaching (pronounced <em>gee-oh-cash-ing</em>, or <em>gee-oh-kay-shing</em> to some) is a relatively new hobby that began in 2000 when <a href="http://en.wikipedia.org/wiki/Global_Positioning_System#Selective_availability" target="_blank">selective availability</a>, the government regulation that degraded GPS satellite accuracy to the public, <a href="http://www.ngs.noaa.gov/FGCS/info/sans_SA/docs/statement.html" target="_blank">was discontinued</a>. GPS devices &#8211; handhelds and navigational tools among them &#8211; became all the rage, and far more useful and practical!</p>
<p>Not one day later, Dave Ullmer of Beavercreek, Oregon thought <em>&#8220;Hey, this might be fun!&#8221;</em> and he hid what would now be revered as the <a href="http://www.geocaching.com/seek/cache_details.aspx?ID=15" target="_blank">world&#8217;s first geocache</a> (now commemorated <a href="http://www.geocaching.com/seek/cache_details.aspx?guid=a79d6f50-74a6-4c85-b18c-86dd8b7313ab" target="_blank">by a plaque</a>). Back then he called it a &#8216;GPS stash hunt&#8217;, and his little scavenger hunt spawned a hobby that now covers the world, literally.</p>
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<p>Since then, the process of using a GPS device to hide and locate containers of any shape or size in any publicly accessible location has been labeled Geocaching, with its own website (<a href="http://www.geocaching.com" target="_blank">www.geocaching.com</a>) and massive database of over 1,000,000 geocaches world-wide. It&#8217;s grown into a pasttime that&#8217;s family-friendly, takes place outdoors, away from the computer, it can be competitive or challenging, it&#8217;s nature-respecting, relaxing, adventurous, and for people of all ages all around the globe.</p>
<p><strong>Evolution of the geocache</strong></p>
<p>In the <a href="http://en.wikipedia.org/wiki/Alternate_reality_game" target="_blank">ARG</a> world, we make use of a method of exchange called the <em>dead drop</em>, which is used to exchange information or items covertly between two parties at a given location without them meeting face to face. A geocache is essentially an independent dead drop. It, however, remains in place, whoever finds it leaves it there (re-hidden) for the next person, and it contains at the very least some form of log sheet for the finder to sign and date as a record of their visit.</p>
<p>Geocaching, since its inception, has also evolved to incorporate a far wider range of cache styles and types.</p>
<p>As its popularity increased, people soon began placing containers that could only be located after solving puzzles to determine its coordinates. Sometimes you&#8217;d have to visit multiple GPS waypoints, picking up clues at each, in order to locate the final container. Some were simply tasks you had to accomplish at a specific location to be successful.</p>
<p><img class="alignleft" style="margin: 0 10px 10px 0;" title="Earthcache Logo" src="http://4dfiction.com/images/EarthcacheLogo.jpg" alt="" width="82" height="82" />Arguably the most educational and interesting type of geocache, however, is the <a href="http://www.earthcache.org/" target="_blank">Earthcache</a>. These are geocaches the details and accuracy of which are heavily scrutinized before publishing, and which explain or teach about natural landmarks, geological history and the like. In order for a player to legitimately log an Earthcache as found, the player must answer a few questions (like a little exam) about the subject matter, sometimes only solvable on-site, and generally they have to at least visit the location and share a photo as evidence of having been there.</p>
<p><strong>Telling stories and creating experiences</strong></p>
<p>What&#8217;s great about geocaching is its flexibility to be used as a story-telling tool, incorporating real-world tasks and rewarding players. While dead drops are typically a single task or event belonging to an overarching story, a geocache (or a series of geocaches) must be entirely self-contained. They must also be placed in such a way as to be able to last and be maintained for an indefinite amount of time.</p>
<p><img class="alignright" style="margin: 0 0 10px 10px;" title="Planet of the Apes Movie Poster" src="http://4dfiction.com/images/PlanetOfTheApesPoster.jpg" alt="" width="150" height="278" />In 2001, while still in its infancy, geocaching took on a unique promotional project. Paramount approached the webmasters of the site at the time, and partnered with them to produce a geocache series called &#8220;<a href="http://www.markwell.us/projectape.htm" target="_blank">Project APE</a>&#8220;. These 14 caches located worldwide were part of a promotional campaign for the film <em>Planet Of The Apes</em>.</p>
<p>Much like ARG dead drops, clues were released about the drops before they were published, and geocachers were among those in the hinted locations who were on their toes. These caches were very time sensitive. They were published <a href="http://www.geocaching.com/bookmarks/view.aspx?guid=b58c07e5-1cdf-4eaf-85da-e2175e68dbee" target="_blank">as sequential missions</a> around the world, telling events within the film&#8217;s universe, yet fictionally independent from the film. The missions were to retrieve highly sensitive items from caches placed by field agents fighting against a government coverup, while avoiding being detected by federal agents.</p>
<p>The caches themselves were specially labeled, and generally contained collectible items like props from the film as prizes for the first to find. The final cache, a special bonus cache, even contained coveted tickets to the film&#8217;s premiere for the first finders.</p>
<p>For all intents and purposes, these were legitimate geocaches. However, being placed by local geocachers on behalf of the marketers, over the years they began disappearing as they were either collected, stolen, or simply archived or retired for lack of maintenance. Currently, only two original Project APE caches remain active. One is still available <a href="http://www.geocaching.com/seek/cache_details.aspx?wp=GCC67" target="_blank">in Brazil</a>, and the other <a href="http://www.geocaching.com/seek/cache_details.aspx?wp=GC1169" target="_blank">in Washington</a>. The latter is maintained by Geocaching.com staff as the one and only remaining APE cache in the United States. Players who find these geocaches are rewarded a unique and rare icon for their finds collection. Three other APE caches have also been adopted, but were converted to traditional geocaches.</p>
<p>Since Project APE, however, geocaching has continued to be refined and made more self-supportive and independent. It&#8217;s been receiving more media attention recently as the GPS buzz spreads, and as mobile devices become cheaper and more consumer friendly &#8211; especially handheld phones, now packaged with GPS capabilities. It&#8217;s a hobby that&#8217;s sure to continue attracting people from all countries and walks of life for years to come.</p>
<p><strong>Geocaching </strong><strong><strong>stories p</strong>ost-APE-pocalypse</strong></p>
<p>With more and more tools and technology being made available, the potential to create more involved story-based geocaching experiences is enticing.</p>
<p>Another series inspired by Project APE is <a href="http://fbz.geocaches.org/" target="_blank">Forbidden Zone Geocaches</a>. This is a series of caches designed to expand on the mythos of the APE caches, and provides an independent website for players to keep track of their progress and discoveries until they&#8217;ve found all the necessary tips to unlock the secret final mission and locate its cache.</p>
<p>More local to myself, there&#8217;s a geocache named <a href="http://www.geocaching.com/seek/cache_details.aspx?guid=2045ac87-ad8d-4408-8152-a097299587d7" target="_blank">LAARU BRAVO</a> which takes on another mission-based theme, creating a story and self-contained experience with tasks that must be accomplished in order to locate the cache container. Reading past logs, many geocachers have even described their experience while still remaining effectively in character.</p>
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<p>Another adventurous geocache with a small story based on an existing franchise is called <a href="http://www.geocaching.com/seek/cache_details.aspx?wp=GCWD13" target="_blank">Tomb Raider</a>, located near San Diego. The story itself is minor and contained to the initial puzzle, however the journey to locate and find the cache is the player&#8217;s extension to the story, and that is where the real adventure lies.  More than simply finding a tupperware container in the woods, as it were, many geocaches prompt the player to embark on real-world hikes and experiences they otherwise may never have thought they&#8217;d ever be doing. This is one of the main attractions to the hobby, and wherein lies some of the best opportunities to tell stories and create experiences.</p>
<p>While many still view geocaching as a hobby that should remain simplistic and easy for laypeople to pick up and go, there&#8217;s no reason why it should be <em>limited</em> to such a view. These sorts of experiential geocaches are what attract the attention of visitors from around the world. There are many geocache series and unique caches that make headlines. A <a href="http://www.google.com/search?hl=en&amp;q=site%3Ageocaching.com+intitle%3A%22bookmark+lists%22+%22must+do%22&amp;aq=f&amp;aqi=&amp;aql=&amp;oq=&amp;gs_rfai=&amp;gs_upl=1271%2C607%2C4%2C1%2C128%2C195%2C0%2C4" target="_blank">quick google</a> shows a sample list of bookmarked &#8220;must do&#8221; geocaches, many quite distant from the geocacher&#8217;s home town. People love memorable geocaches, and elaborate story-based geocaches are a rare commodity; especially well created ones.</p>
<p><strong>Geocaching 2.0: the Wherigo</strong></p>
<p><img class="alignright" style="margin: 0 0 15px 15px;" src="http://4dfiction.com/images/WherigoLogo.jpg" alt="Wherigo Geocache Logo" width="200" height="34" />Creating extensive stories for geocaches is not a simple task, given the rules and guidelines now in place for publishing at Geocaching.com. There is another new type of geocache, however, that promises to provide a method for generating even more interactive experiences. This is the <a href="http://www.wherigo.com/" target="_blank">Wherigo</a>. It&#8217;s a form of executable application that runs as a &#8220;cartridge&#8221; on a currently very limited number of GPS devices, including Garmins and some Pocket PCs. Wherigo caches are more complex to create, but afford a lot more flexibility for storytelling, tasks and scripted actions.</p>
<p>While generic geocaches are primarily coordinate-based with optional calculations or separate puzzle solving required, the Wherigo makes use of the GPS device and provides live interaction with a script based on your physical location. This means stories can be told in segments on the field, and different types of puzzles and missions can be created to be executed, and solved while outside.</p>
<p>From Wherigo.com:</p>
<blockquote><p>Wherigo is a platform that allows you to build location based GPS experiences on your computer and play them in the real world. Think Zork, Secret of Monkey Island or Myst, but in the park around the corner, or on the beach during your family vacation. Rather than clicking the mouse and selecting a location to move your character, you actually walk from one location to the next to advance the story.</p>
</blockquote>
<p>Support for Wherigo cartridges is still fairly thin, but it should only be a matter of time before Android*, iPhone, Blackberry, or other smartphone app versions appear. Additionally, while not officially Geocaching activities, there are other organizations that provide location-based gaming experiences similar to this, such as <a href="http://gpsmission.com" target="_blank">GPS Mission</a> or <a href="http://www.scvngr.com/" target="_blank">SCVNGR</a>.</p>
<p><strong>Bushwacking to the future</strong></p>
<p>Geocaching is still in its infancy, with so much untapped potential as a story-telling method. As time goes on, hopefully we&#8217;ll see more innovative use of this pastime to provide memorable and entertaining experiences that span more than words on a screen or numbers in your hand, but engage players through multiple media. Who will create the first truly transmedia geocache? Has it already been done?</p>
<p>If you&#8217;re a geocacher, I&#8217;d recommend checking out the geocaches mentioned above next time you&#8217;re in their areas. If you&#8217;re hiding geocaches, I challenge you to do more than just hide tupperware in the woods (or magnets in the city) &#8211; create an experience to remember! Write a story, an adventure! Even if the container is easy to find, the journey to get there is what people will remember most.</p>
<p>Do you know of other notable geocaches that have given you memorable experiences?<br /> Do you know of any that tell amazing stories?<br /> Please share in the comments below!</p>
<p>And if you haven&#8217;t already, buy a GPS or GPS enabled smartphone, and sign up at <a href="http://geocaching.com" target="_blank">geocaching.com</a>!</p>
<p><em>* </em><em>Update: The official Android port of the Geocaching app is now available, see <a href="http://geocaching.com/android" target="_blank">Geocaching.com/Android</a></em></p>
<p><strong>Some Geocaches to add to the <em>To-Do</em> list:</strong></p>
<ul>
<li>Tomb Raider (<a href="http://www.geocaching.com/seek/cache_details.aspx?wp=GCWD13" target="_blank">GCWD13</a>)</li>
<li>Project APE (<a href="http://www.geocaching.com/bookmarks/view.aspx?guid=b58c07e5-1cdf-4eaf-85da-e2175e68dbee" target="_blank">Bookmark list</a>)</li>
<li>Forbidden Zone Geocaches (<a href="http://fbz.geocaches.org/" target="_blank">website</a>) [<a href="http://blog.geocaching.com/2010/09/geocaching-evolution-the-themed-multi-cache/" target="_blank">article</a>]</li>
<li>Necropolis of Britannia Manor III (<a href="http://www.geocaching.com/seek/cache_details.aspx?guid=0bd88942-31d9-4ecb-b230-2ef84af70b11" target="_blank">GC2B034</a>) [<a href="http://blog.geocaching.com/2010/08/richard-garriotts-haunted-geocache-geocaching-coms-lost-and-found-video/" target="_blank">article</a>]</li>
<li>The Journal (<a href="http://coord.info/GC484C" target="_blank">GC484C</a>)</li>
<li>Sixth Sanctum (<a href="http://coord.info/GC17XT8" target="_blank">GC17XT8</a>, series)</li>
<li>The Sentinel (<a href="http://coord.info/GCK060" target="_blank">GCK060</a>)</li>
</ul>
<div id="crp_related"><h3 style="border-top:dotted 1px #888;margin-top:20px;">Related Posts (auto-generated):</h3><ul><li><a href="http://4dfiction.com/2011/02/the-black-helix-as-crowd-sourced-authorship/" rel="bookmark" class="crp_title">The Black Helix as crowd-sourced authorship</a></li><li><a href="http://4dfiction.com/2010/08/argfest-atlanta-reflections/" rel="bookmark" class="crp_title">ARGFest Atlanta Reflections</a></li><li><a href="http://4dfiction.com/2010/09/artifact-creation-101-lets-get-real/" rel="bookmark" class="crp_title">Artifact creation 101, let’s get real</a></li><li><a href="http://4dfiction.com/2011/07/the-childhood-joy-of-discovery-and-adventure/" rel="bookmark" class="crp_title">The childhood joy of discovery and adventure</a></li><li><a href="http://4dfiction.com/2010/08/sxsw-2011-panel-picker-recommendations/" rel="bookmark" class="crp_title">SXSW 2011 Panel Picker Recommendations</a></li></ul></div>]]></content:encoded>
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		<title>4D Fiction 2.0</title>
		<link>http://4dfiction.com/2010/04/4d-fiction-2-0/</link>
		<comments>http://4dfiction.com/2010/04/4d-fiction-2-0/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 20:16:22 +0000</pubDate>
		<dc:creator>Geoff May</dc:creator>
				<category><![CDATA[4D Fiction Articles]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Reality]]></category>
		<category><![CDATA[4D Fiction]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[Tron]]></category>

		<guid isPermaLink="false">http://4dfiction.com/?p=22</guid>
		<description><![CDATA[Welcome to the newly updated 4DFiction.com!
A long time in coming, but the update is complete (I couldn't bring myself to roll it out on April 1st). And, as a kick-off to the new template, 4DFiction has a brand spanking new design.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin: 0px 0px 15px 15px;" title="4D Fiction" src="http://4dfiction.com/images/4DF-ULogo-200.jpg" alt="" width="200" height="204" /><strong>Welcome to the newly updated 4DFiction.com!</strong><br />
A long time in coming, but the update is complete (I couldn&#8217;t bring myself to roll it out on April 1st). And, as a kick-off to the new template, 4DFiction has a brand spanking new interface to watch and participate in multi-dimensional fiction! :)</p>
<p><a href="/Live">4DF Live</a> is a dynamic tool that will be used as an interface for future live events and streams.  Go check it out, because its first live event <a href="/live/operationtron">begins tonight (April 2) at 6:15pm Pacific</a>!</p>
<p><em>Hazado</em> will be streaming video live with his iPhone from an official <a href="http://tron.wikibruce.com/Encom" target="_blank">Encom International</a> press conference in San Francisco. Chat with him in his UStream chat, and connect to IRC channel #flynnlives to follow along and chat live with more of the community. At 6:15pm Hazado will be covering the pre-event happenings: a gathering of <a href="http://tron.wikibruce.com/Kevin_Flynn" target="_blank">Kevin Flynn</a> supporters who will be infiltrating the press conference under the guise of Encom employees &#8211; employee badge and all. When the Encom event officially begins at 8pm PDT, <a href="http://tron.wikibruce.com/Alan_Bradley" target="_blank">Alan Bradley</a> will take be taking the stage to announce a new Encom product. After that, who knows what will happen!</p>
<p>For more details about the event, visit <a href="http://www.operationtron.com/" target="_blank">www.operationtron.com</a>, or <a href="http://tron.wikibruce.com/Encom_Press_Event" target="_blank">the wiki</a> and spread the word!</p>
<ul>
<li>Follow <a href="http://twitter.com/operationtron" target="_blank">@OperationTron</a> on Twitter</li>
<li>Join the <a href="http://www.facebook.com/pages/Flynn-Lives/352179445209" target="_blank">Flynn Lives</a> Facebook group</li>
<li>Sign up at <a href="http://flynnlives.com" target="_blank">FlynnLives.com</a></li>
<li>Catch up on current events at the <a href="http://tron.wikibruce.com" target="_blank">Tron community wiki</a></li>
<li>Join in community discussion at the <a href="http://forums.unfiction.com/forums/index.php?f=260" target="_blank">Unfiction forums</a></li>
</ul>
<p>Finally, bookmark <a href="http://4dfiction.com/live/operationtron" target="_blank">4dfiction.com/live/operationtron</a> and set an alert for 6:15pm PDT, but in your timezone :) (9:15pm EDT, or 2:15am GMT, etc)</p>
<p>I am personally quite excited and intrigued about this event, as it&#8217;s the first time to my knowledge that a significant actor will be appearing in public for a live event <em>in character</em> for a free promotional event as a way to further a story. Bruce Boxleitner is scheduled to appear in character as Alan Bradley on site (he also played Alan in the original 1982 Tron film). This is a wonderful example of a story that is <em>crossing over</em> into reality. Little is known about what will transpire at the event, but providing Hazado is able to keep his video stream alive, we should have front row seats <em>(in spirit)</em>.</p>
<div style="margin: 0px auto; text-align: center;"><img class="nobord" src="/images/sidebar_Live.png" alt="" align="absmiddle" /> <a style="color: #9d445d; font-weight: bold;" href="/live/operationtron">Operation Tron: Live!</a></div>
<div style="margin: 10px auto; background: black; padding: 8px 8px 0px; text-align: center;"><img class="nobord" src="http://tron.wikibruce.com/images/thumb/0/00/Flynn_lives_banner.jpg/500px-Flynn_lives_banner.jpg" alt="" /></div>
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		<title>Tron Legacy ARG gets YOU in the game!</title>
		<link>http://4dfiction.com/2010/02/tron-legacy-arg-gets-you-in-the-game/</link>
		<comments>http://4dfiction.com/2010/02/tron-legacy-arg-gets-you-in-the-game/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 21:23:26 +0000</pubDate>
		<dc:creator>Geoff May</dc:creator>
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		<description><![CDATA[It's prompting nostalgic retro-flashbacks to the 80's, all this hype for the upcoming film Tron: Legacy - a sequel to the classic cult sci-fi adventure from 1982 Tron. But the new face of Tron presented by 21st century technology and special effects has the fan-base in a tizzy.]]></description>
			<content:encoded><![CDATA[<p><a style="padding: 5px 5px 0px 5px; display: block; text-align: center; background: black;" href="http://www.flynnlives.com" target="_blank"><img class="aligncenter" style="border: 0px;" title="Flynn Lives!" src="http://tron.wikibruce.com/img/400px-Flynn_lives_banner.jpg" alt="Flynn Lives!" width="400" height="79" /></a><br /> It&#8217;s prompting nostalgic retro-flashbacks to the 80&#8242;s, all this hype for the upcoming film <a title="Disney.com Tron: Legacy" href="http://disney.com/tron" target="_blank">Tron: Legacy</a> &#8211; a sequel to the classic cult sci-fi adventure from 1982 <a title="IMDB Tron (1982)" href="http://www.imdb.com/title/tt0084827/" target="_blank">Tron</a>. But the <a title="Sci-Fi Wire First Look" href="http://scifiwire.com/2009/12/first-look-sweet-new-imag.php" target="_blank">new face</a> of Tron presented by 21st century technology and special effects has the fan-base in a tizzy. It&#8217;s having a similar effect as the recent reboot of Batman had; and perhaps it&#8217;s not unconnected that the same <a title="42 Entertainment" href="http://42entertainment.com/" target="_blank">marketing team</a> behind Batman&#8217;s <a title="Why So Serious ARG Wiki" href="http://batman.wikibruce.com" target="_blank">Why So Serious</a> campaign is heading up Tron&#8217;s <a title="Creativity Online" href="http://creativity-online.com/news/disneys-tron-arg/138197" target="_blank">Flynn Lives</a> campaign.</p>
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<td style="padding: 4px;" align="center"><a style="color: white;" href="http://tron.wikibruce.com" target="_blank"><strong>Visit the<br /> TRON ARG WIKI<br /> at Wikibruce.com</strong></a></td>
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<p>Last year at the San Diego Comic-Convention, a very successful <a title="UGO.com Flynn's Arcade SDCC coverage" href="http://www.ugo.com/movies/tron-legacy-flynns-arcade-at-san-diego-comic-con" target="_blank">live</a> <a title="SlashFilm.com's coverage of Flynn's Arcade" href="http://www.slashfilm.com/2009/07/24/comic-con-tron-legacy-viral-the-hunt-for-flynns-arcade/" target="_blank">event</a> (with <a title="Derez details" href="http://tron.wikibruce.com/Derez" target="_blank">online components</a>) was the platform for the public revelation of a <a title="Jalopnik.com looks at the lightbike" href="http://jalopnik.com/5322646/tron-light-cycle-revealed-live-at-flynns-arcade" target="_blank">life-size &#8216;Light-cycle&#8217;</a> and the first public <a title="FlynnLives.com teaser trailer" href="http://www.flynnlives.com/media/video/0xendgame.aspx" target="_blank">teaser trailer</a> from the film (watch the official <a title="FlynnLives.com SDCC video recap" href="http://www.flynnlives.com/meetup.htm" target="_blank">video recap here!</a>). This event opened the door for fans to start following <a href="http://www.flynnlives.com" target="_blank">FlynnLives.com</a> &#8211; hoping, wishing, and praying that whatever happens between then and the movie&#8217;s release would also award them with some <a href="http://www.flickr.com/photos/thebruce0/3862899547/" target="_blank">sweet</a> <a href="http://www.flickr.com/photos/29063809@N06/4386467384/" target="_blank">Tron</a> <a href="http://www.flickr.com/photos/attackcat/3787921176/" target="_blank">swag</a>! If the Comic-Con event was any indicator, Tron fans would be in for a wild ride over the next year.</p>
<p><a href="http://tron.wikibruce.com/Bit" target="_blank"><img class="alignleft" style="float: left; margin: 0px 15px 15px 0px;" title="Tron: Legacy Bit NO mailed rabbithole package" src="http://tron.wikibruce.com/img/120px-Bit-no.jpg" alt="Tron: Legacy Bit NO mailed rabbithole package" width="120" height="160" /></a>Sure enough, in early February 2010 I, along with other people all over the globe began <a href="http://www.flickr.com/photos/thebruce0/sets/72157623464969530/" target="_blank">receiving</a> small <a title="ComingSoon.net" href="http://www.comingsoon.net/news/movienews.php?id=63342" target="_blank">packages in the mail</a> containing a palm-sized &#8220;<a title="Bit character and object" href="http://tron.wikibruce.com/Bit" target="_blank">Bit</a>&#8221; as seen in the original Tron, with a hand-written phrase written on the inside lid of the box reading &#8220;<strong>/zerohour</strong>&#8220;. From this, the website <a title="Flynn Lives, Zero Hour" href="http://flynnlives.com/zerohour" target="_blank">FlynnLives.com/ZeroHour</a> was discovered with a binary-coded countdown to <em>11am EST, February 24th</em> &#8211; Zero Hour.</p>
<p><a href="http://tron.wikibruce.com/ZeroHour#Feb_15.2C_2010" target="_blank"><img class="alignright" style="margin: 0px 15px 15px 0px; float: right;" title="ZeroHour binary countdown clock" src="http://tron.wikibruce.com/img/150px-ZeroHour.jpg" alt="ZeroHour binary countdown clock" width="150" height="90" /></a>The Tron community erupted <a title="WorstPreviews.com" href="http://www.worstpreviews.com/headline.php?id=16775" target="_blank">with theories</a>, as over the next few days a mysterious message was slowly revealed below. A <a title="City list, viral wiki" href="http://tron.wikibruce.com/ZeroHour#Feb_19.2C_2010" target="_blank">list of cities</a> appeared, located within the United States, Canada, France, UK, and Australia &#8211; but there were no instructions accompanying them.</p>
<p>An <a title="FilmSchoolRejects.com gets an email" href="http://www.filmschoolrejects.com/news/flynn-lives-tron-legacy-viral-game-continues-tomorrow.php">email was distributed</a> just before &#8220;Zero hour&#8221; hit reminding people to watch their nearest city. Right on schedule, three cities first lit up linked with instructions to meet a contact at a specific time and place in each city. What happened was a feeding frenzy of F5&#8242;s and website refreshes for the next 9 hours as all 27 cities lit up three at a time. At the drop points, the first person to arrive and say the code phrase to the waiting contact (and only the first person!) would be given a cell phone by which they were instructed to <a href="http://www.miss-selector.com/2010/02/la-recherche-de-kevin-flynn-ou-comment.html" target="_blank">locate a deaddrop</a> containing exclusive Tron collectible swag &#8211; as well as codes to be entered online.</p>
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<p>At this point, FlynnLives.com allowed anyone to create a profile, including contact information. This implied potential phone calls, text messages, even physical mail to be distributed in coming months. Once signed up and connecting the profile to a facebook account, players discovered they could earn <a title="FlynnLives.com Badges and Honors" href="http://tron.wikibruce.com/Badges" target="_blank">achievement badges</a> &#8211; bragging rights. Additionally, those lucky enough to be the first to each ZeroHour location and enter at least one of the discovered codes online also received a special achievement, and their name listed as one of 66 special operatives.</p>
<p><a href="http://tron.wikibruce.com/Badges" target="_blank"><img class="aligncenter" title="Flynn Lives sample badge: Gridlock Rendezvous" src="http://tron.wikibruce.com/img/400px-Badge-GridlockRendezvous.jpg" alt="Flynn Lives sample badge: Gridlock Rendezvous" width="400" height="50" /></a></p>
<p>At the end of this ZeroHour event, players online and offline were rewarded with a new <a title="Pitcell background" href="http://pitcell.com/images/main.jpg" target="_blank">desktop background</a>, and instructions to visit <a title="PitCell.com" href="http://pitcell.com" target="_blank">PitCell.com</a> at 4:00pm EST the next day &#8212; to be the first to register for an exclusive, <a title="Wired.com Tron Screenings" href="http://www.wired.com/gamelife/2010/02/tron-legacy-screenings/" target="_blank">limited IMAX screening </a>in one of five listed cities: Los Angeles, New York, Toronto, London, and Sydney. Of what the screening is &#8211; still a mystery.</p>
<p>The next day, when this second zero hour hit, once again the refresh-frenzy began. Word had spread over the course of the day through mainstream media, and people worldwide were waiting in anticipation for the moment the (FREE!) ticket registration for this IMAX event would open. In an unbelievable record (where is Guinness to confirm?) The Los Angeles IMAX event was flagged SOLD OUT in <a title="2Old2Play Ticket grab" href="http://blog.2old2play.com/Permalink/3939/37728" target="_blank">under one minute</a>. New York quickly followed suit about 5 minutes later. Toronto and London were next in short order, and Sydney selling out closed the deal.</p>
<p><a href="http://tron.wikibruce.com/Pitcell.com#Tickets" target="_blank"><img class="aligncenter" title="Sample ticket to Feb 27th, 2010 IMAX screening" src="http://tron.wikibruce.com/img/300px-Sample_Ticket.jpg" alt="Sample ticket to Feb 27th, 2010 IMAX screening" width="300" height="110" /></a></p>
<p>A leading theory at this point is that individuals who grabbed a ticket in time (which is good for two people) will have access to view a special IMAX 3D scene from Tron, much like the <a title="Wired.com IMAX Batman screening" href="http://www.wired.com/underwire/2007/12/the-dark-knight/" target="_blank">6 minute prologue</a> scene for Batman: The Dark Knight. But details about the Tron screening as of this writing are still up in the air.</p>
<p>That&#8217;s not the end of it, however. After the updates, more was discovered online. Additional mysteries and <a href="http://tron.wikibruce.com/Puzzles#Lightcycle_codes" target="_blank">strange codes</a>, a hidden <a title="FlynnLives.com hidden forum" href="http://flynnlives.com/discussionforums" target="_blank">discussion forum</a> with reference to <a title="Encom International" href="http://encominternational.com" target="_blank">Encom International</a>, and what appears to be a deeper story still to be unraveled.</p>
<p>With tron: Legacy not slated for release until <em>December 17th, 2010</em>, this hype campaign is sure to kick up a notch or few in upcoming months, and those who miss out on this IMAX event shouldn&#8217;t fret about missing out entirely. Sign up for a profile, and watch for any opportunity to get in <em>this</em> game! One thing to keep in mind is that this kind of catering to a market fanbase is best and most successful when <em>free</em>, and only as good and enjoyable as the fans, players, and community make it.</p>
<p>You can join the search for Flynn in numerous ways:</p>
<ul>
<li>Bookmark <a title="FlynnLives.com" href="http://flynnlives.com" target="_blank">FlynnLives.com</a> and <em>sign up</em></li>
<li>Join the <a title="Flynn Lives Facbook group" href="http://www.facebook.com/pages/Flynn-Lives/352179445209" target="_blank">Flynn Lives Facebook group</a></li>
<li>Follow <a title="Twitter search #flynnlives" href="http://twitter.com/#search?q=flynnlives" target="_blank">#FlynnLives Twitter hashtags</a></li>
<li>Join a discussion community like <a title="Unfiction Tron discussion" href="http://forums.unfiction.com/forums/viewtopic.php?t=28140" target="_blank">Unfiction</a> or <a title="Tron-Sector fan community" href="http://www.tron-sector.com/" target="_blank">Tron-Sector</a></li>
<li>Follow updates on <a title="Tron.Wikibruce.com" href="http://tron.wikibruce.com" target="_blank">Tron viral wiki</a>, or the <a title="Tron at Wikia" href="http://tron.wikia.com" target="_blank">Tron wikia</a></li>
<li>Watch sites that are tracking the campaign, like <a title="MovieViral.com Tron subject" href="http://movieviral.com/tag/tron-legacy/" target="_blank">MovieViral.com</a> and <a title="ARGN.com Tron subject" href="http://www.argn.com/tag/tron/" target="_blank">ARGN.com</a></li>
</ul>
<p><a style="padding: 5px 5px 0px 5px; display: block; text-align: center; background: black;" href="http://tron.wikibruce.com/Image:Pitcell.jpg" target="_blank"><img class="aligncenter" style="border: 0px none; clear: both;" title="PitCell desktop background, 1920x1080" src="http://tron.wikibruce.com/img/400px-Pitcell.jpg" alt="" width="400" height="225" /></a></p>
<p><em>(this article is mirrored from the original publishing at <a href="http://wikibruce.com/2010/02/tron-legacy-arg-gets-you-in-the-game/" target="_blank">wikibruce.com</a>)</em></p>
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